

For example, the gunman Shirley who was originally used by the player is basically a million oil warrior who runs while playing. Different heroes have different positioning. Supercell has launched more than 70 hero characters for Brawl Stars. At the same time, due to the absence of training concepts such as levels and equipment, the hero characters used by players in the confrontation naturally become one of the keys that affect the direction of the battle. The cooldown time means that if you press the attack key without a brain, you will definitely be exploited.

In order to further enhance the sense of competition, Brawl Stars also draws on some common designs in MOBA mobile games, such as "automatic stealth from the grass", which requires you to predict the other party's position there are both ordinary attacks and big moves. Maybe these elements are not the first of Supercell, but they can always find a display form that is most suitable for mobile platforms. Supercell is good at creating casual competitive experience, but in essence, what they are really doing is to draw on the advantages of the most popular contemporary game types, and combine and transform them. Supercell still advocates a short and fast battle of 5-10 minutes, which is reflected in the map scale and game design in Brawl Stars. As for the gameplay, rather than saying that Brawl Stars is a top-down shooting game, it's better to integrate elements of popular games such as MOBA and FPS. After officially entering the game, there are only three buttons on the interface: move, attack and magnify, and there are no equipment or card elements, which means that you don’t have to study any outfit combinations, most players can basically get started. The Brawl Stars also continued this simplified operation. In fact, in their last game Clash Royale, MOBA and cards have been well integrated, players only need to single A hand can complete a game in less than 5 minutes. Brawl Stars is not Supercell's first game to try to do subtraction.

If you have played similar works, you should also know that this is a very standard "look down angle shooting" game, you can hardly say that this gameplay is very innovative. It is nothing more than a broad field of vision, a clear view of the enemy's and our opponents' positions, and intuitive shooting trajectories and other conventional designs. At first glance, Brawl Stars seems to be nothing special.
